About Urmil Vaidhya
- Started Journey as Live sound System Engineer For small AV company in 2007.
- Then join one Dubbing studio and Done Some Movies Dubbing and Music Mixing Till 2008.
- After 2008 Started working as Freelancer for Audio Jobs as Recording, Dubbing and Mixing engineer for regional language Music and Movies.
- From 2010 corporate journey Started with Manufacturer of AV Acessories in India.
- Till 2012 worked as Technical Marketing team Head for the Product developments and Possible solutions for Pro Audio and Video Industry Acessories.
- After 2013 Started working for Pro Audio Industry Products as BDM for West India.
- From 2016 Working as Individual Audio, Video and Acoustics Design Consultant for freelance projects across India and in global market.
Company Type
Department
Language
Intro Content
Xchange Advocate
Sustainability in AV,
AI in AV,
Conferencing & Collaboration,
Broadcast AV,
Command and Control,
Digital Signage,
Learning Solutions
UX Design for AV
In today’s AV industry, the success of a system isn’t just measured by how advanced the technology is—but by how intuitive and effective it is for the end user.
Influencer Of
Albert Gil López
Innovation Technician | Technology Transfer, Universitat Autònoma de Barcelona (UAB)
Porque Fui Bloqueado es AntiProfesional su Actuar
CEO Fundador TAMV ONLINE, TAMV ONLINE NETWORK
Popular Content
Creating the Next Generation AV Workforce: From Audio Engineers to Solution Designers
Immersive Experiences, Workforce Development, Sustainability in AV, AI in AV, Conferencing & Collaboration, Broadcast AV, Command and Control, Digital Signage, Learning Solutions, Live Events / Performance Entertainment, Business of AV, The Podcast Channel, IT and Networked AV, Jobs, Xchange Community Chat, APAC Member Forum, InfoComm, ISE, Integrate, AV Marketers, InfoComm India, InfoComm Asia , Sustainable AV , AV/IT Buyers, AV Careers in Australia, AV Education for The Next Generation, Xchange Advocate Room, AVIXA Standards Forum
Recent Comments
Let's catch up at ISE2026. See you soon guys. On AVIXA booth.
The way you position storytelling as the anchor is especially compelling. Technology as an enabler rather than the protagonist is a principle that many claim to follow, but few actually embody. You describe the difference with precision: experiences that invite wonder versus systems that demand admiration. That distinction cuts straight to the heart of what “immersion” should mean.
“We need to create experiences that make people say ‘wow’, not ‘how?’”
That shift captures everything that matters. When an audience starts asking how, the illusion is already broken. They’re no longer inside the story—they’re standing outside it, analysing the machinery. True immersion happens when storytelling leads and technology follows so seamlessly that the craft disappears.
Storytelling gives the experience meaning. Creativity gives it soul. Technology gives it form. But only when all three are blended with intent does magic happen.
The goal isn’t to showcase tools; it’s to evoke emotion. Not to impress with complexity, but to move with clarity. When narrative and technology are woven together thoughtfully, the audience doesn’t admire the system—they feel the moment. They remember the emotion, not the hardware.
That’s where “wow” lives:
in wonder, not in wiring.
in presence, not in process.
in experience, not in explanation.
Because the most successful immersive environments don’t make people curious about the tech—they make them forget it exists.
Latest Update (2nd November 2025):
In a historic moment for Indian sports, the Indian Women’s Cricket Team clinched the ICC Women’s Cricket World Cup title by defeating South Africa in a thrilling final. This victory not only marked a milestone in women’s cricket but also set new viewership records — the live audience peaked at over 190 million across broadcast and digital platforms.
This phenomenal rise in audience engagement highlights how trends in sports consumption are rapidly changing, with women’s cricket emerging as a mainstream spectacle. The integration of advanced AV technologies, immersive viewing experiences, and digital streaming innovations has played a key role in attracting diverse audiences and enhancing fan engagement across regions.
Projection mapping is a highly collaborative and layered process. It involves Creative vision – concept artists, storytellers, and designers building the idea. Technical expertise – 3D modelers, motion graphics artists, and programmers aligning content to real-world surfaces. Precision engineering – calculating projection angles, brightness, pixel pitch, and synchronization with sound and lighting. Team coordination – stage designers, content creators, and operators working together seamlessly. It’s never just “press a button” — it’s hours, days, sometimes months of planning, testing, and refining. The final show may last a few minutes, but behind it are countless hours of hard work. All the team member of this project respect and hats off to you for this wonderful job.
I had the pleasure of meeting @Urmil Vaidhya at ISE 2025 in Barcelona earlier this year and again at InfoComm India in Mumbai last month.
He is a dynamic and inspiring professional whose passion for AV and positive energy truly stand out.
It’s always great to see such dedicated positive individuals shaping the future of our industry.
Thanks @Alexis Bou Farhat, CTS-D, CTS-I , I am just a small part. Still Lot to learn and lot to teach. As inspired by you. :)
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Visual & Perceptual EffectsSensory Mismatch (VR Sickness)
Neuroplasticity & Adaptation
Attention & Memory Strain
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Psychological & Behavioral EffectsEye Strain & Focus Fatigue
Depth Perception Alteration
Derealization & Dissociation
Reward System Overload
The Best way we can say that
Short-term AR/VR use can be engaging and even therapeutic (e.g., phobia treatment, training).
Long-term or heavy use may disrupt sensory integration, attention, and perception — exactly the “unsuitable for long term” experience which I have noticed (Alfa5 XR | The largest XR Sports center in the world).
Researchers recommend frequent breaks (every 20–30 min), limited daily exposure, and alternating with real-world sensory activities to keep the brain balanced.
La historia de la invención del altavoz es un relato fascinante de innovación, experimentación y transformación que ha influido profundamente en el mundo de la electroacústica, moldeando industrias como el entretenimiento, la comunicación, la arquitectura y la ingeniería.
1. Era Pre-Altavoz (Antes de 1870)La amplificación del sonido estaba limitada a métodos mecánicos:
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2. Nacimiento del Concepto de AltavozSe usaban megáfonos, gramófonos y trompetas acústicas.
Se empleaban bocinas acústicas en los primeros fonógrafos.
📌 1877 – Thomas Edison y el Fonógrafo
El fonógrafo de Edison usaba un diafragma y una aguja para reproducir el sonido mecánicamente.
No había amplificación eléctrica, por lo tanto, el sonido era muy débil.
📌 1898 – Oliver Lodge
3. Primeros Altavoces Prácticos (Principios del Siglo XX)Desarrolló las primeras teorías sobre la reproducción electromagnética del sonido.
📌 1921 – Rice y Kellogg (General Electric)
Inventaron el altavoz dinámico de bobina móvil.
Esta es la tecnología principal que aún se utiliza hoy.
Fueron los primeros en usar una bobina electromagnética y un diafragma cónico para producir sonido amplificado.
📌 1925 – Patente del Altavoz Moderno
4. Adopción Comercial e InnovacionesChester W. Rice y Edward W. Kellogg patentaron el altavoz electrodinámico moderno.
📌 1926–1930s – Revolución del Sonido en el Cine
Los teatros adoptaron sistemas de sonido electroacústico.
Altec Lansing y Western Electric se convirtieron en actores clave en la tecnología de altavoces para cine.
📌 1940s – Radio Doméstica y Alta Fidelidad (Hi-Fi)
Cómo Transformó el Mundo de la Ingeniería Electroacústica 1. Nacimiento de la Electroacústica como CampoLos altavoces se volvieron comunes en radios y sistemas de música para el hogar.
Se introdujeron el woofer, tweeter y los crossovers para una reproducción de audio de rango completo.
Los altavoces exigieron el estudio del comportamiento de las ondas sonoras, la respuesta en frecuencia y la acústica.
2. Diseño de Sistemas de AudioCrearon el campo de la ingeniería electroacústica, un puente entre las ciencias eléctricas y acústicas.
Se hizo necesario el uso de:
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3. Acústica ArquitectónicaAmplificadores
Ecualización y filtrado
Coincidencia de impedancia
Procesamiento de señales
La integración de altavoces en auditorios, estadios, templos y espacios públicos transformó el diseño arquitectónico.
4. Industria Musical y de RadiodifusiónLos ingenieros ahora modelan reflexiones, absorción y cobertura acústica usando herramientas de simulación.
Permitió:
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5. Comunicación y Sonido AmbientalRefuerzo de sonido en vivo
Monitoreo de estudio
Escucha personal (auriculares/altavoces)
Impulsó géneros como el rock, EDM y jazz, donde la claridad y la potencia eran esenciales.
Revolucionó la seguridad pública, terminales de transporte, escuelas y entornos corporativos.
6. Multimedia y Experiencias InmersivasDio origen a los sistemas de megafonía (PA), intercomunicadores y redes de avisos.
Lideró innovaciones en:
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Avances en Ingeniería Impulsados por la Tecnología de Altavoces Área Avances Materiales Conos de polímero, diafragmas de Kevlar y fibra de carbono Diseño de Transductores Altavoces de cinta, magnéticos planos, electrostáticos Procesamiento de Señal DSP, filtros FIR, formación de haces (beamforming) Simulación Análisis de Elementos Finitos (FEA), EASE, COMSOL Medición Analizadores de audio, cámaras anecoicas, analizadores espectrales en tiempo real Reflexión FinalSonido envolvente (5.1, 7.1)
Audio en Realidad Virtual y Aumentada
Cine con Dolby Atmos
Ambisónica y audio espacial
La invención del altavoz no solo amplificó el sonido, amplificó el potencial humano para comunicarse, entretener e inspirar.
Conectó señales eléctricas con la percepción humana, estableciendo la base de la ingeniería de audio moderna y transformando la forma en que diseñamos espacios, compartimos información y experimentamos el sonido.
🎉🎉🎉 ¡Tres hurras por la ingeniería y los innovadores! 🎉🎉🎉
Thanks for considering me a lamppost for the industry.