Urmil Vaidhya

Solution Design Engineer and Consultant, AV Industry

About Urmil Vaidhya

  • Started Journey as Live sound System Engineer For small AV company in 2007.
  • Then join one Dubbing studio and Done Some Movies Dubbing and Music Mixing Till 2008.
  • After 2008 Started working as Freelancer for Audio Jobs as Recording, Dubbing and Mixing engineer for regional language Music and Movies.
  • From 2010 corporate journey Started with Manufacturer of AV Acessories in India.
  • Till 2012 worked as Technical Marketing team Head for the Product developments and Possible solutions for Pro Audio and Video Industry Acessories.
  • After 2013 Started working for Pro Audio Industry Products as BDM for West India.
  • From 2016 Working as Individual Audio, Video and Acoustics Design Consultant for freelance projects across India and in global market.

Company Type

Architecture/ Engineering Content Creation Experience Design Live Events/Meeting Planning Media

Department

Consulting Design Engineering Solutions Development

Language

English

Intro Content

Xchange Advocate

UX Design for AV

In today’s AV industry, the success of a system isn’t just measured by how advanced the technology is—but by how intuitive and effective it is for the end user.

Influencer Of

Popular Content

Recent Comments

Nov 03, 2025

Latest Update (2nd November 2025):
In a historic moment for Indian sports, the Indian Women’s Cricket Team clinched the ICC Women’s Cricket World Cup title by defeating South Africa in a thrilling final. This victory not only marked a milestone in women’s cricket but also set new viewership records — the live audience peaked at over 190 million across broadcast and digital platforms.

This phenomenal rise in audience engagement highlights how trends in sports consumption are rapidly changing, with women’s cricket emerging as a mainstream spectacle. The integration of advanced AV technologies, immersive viewing experiences, and digital streaming innovations has played a key role in attracting diverse audiences and enhancing fan engagement across regions.

Oct 03, 2025

Projection mapping is a highly collaborative and layered process.                                                               It involves Creative vision – concept artists, storytellers, and designers building the idea.              Technical expertise – 3D modelers, motion graphics artists, and programmers aligning content to real-world surfaces.                                                                                                                                Precision engineering – calculating projection angles, brightness, pixel pitch, and synchronization with sound and lighting.                                                                                                                                                Team coordination – stage designers, content creators, and operators working together seamlessly. It’s never just “press a button” — it’s hours, days, sometimes months of planning, testing, and refining. The final show may last a few minutes, but behind it are countless hours of hard work.                            All the team member of this project respect and hats off to you for this wonderful job.

Oct 03, 2025

Thanks @Alexis Bou Farhat, CTS-D, CTS-I , I am just a small part. Still Lot to learn and lot to teach. As inspired by you. :)

Sep 25, 2025
Cognitive & Neurological Effects
  1. Sensory Mismatch (VR Sickness)

  2. Neuroplasticity & Adaptation

  3. Attention & Memory Strain

Visual & Perceptual Effects
  1. Eye Strain & Focus Fatigue

  2. Depth Perception Alteration

Psychological & Behavioral Effects
  1. Derealization & Dissociation

  2. Reward System Overload

The Best way we can say that 

  • Short-term AR/VR use can be engaging and even therapeutic (e.g., phobia treatment, training).

  • Long-term or heavy use may disrupt sensory integration, attention, and perception — exactly the “unsuitable for long term” experience which I have noticed (Alfa5 XR | The largest XR Sports center in the world).

  • Researchers recommend frequent breaks (every 20–30 min), limited daily exposure, and alternating with real-world sensory activities to keep the brain balanced.

Aug 06, 2025
@HugoA Patino Translation for you. El Viaje de la Invención del Altavoz

La historia de la invención del altavoz es un relato fascinante de innovación, experimentación y transformación que ha influido profundamente en el mundo de la electroacústica, moldeando industrias como el entretenimiento, la comunicación, la arquitectura y la ingeniería.

1. Era Pre-Altavoz (Antes de 1870)

La amplificación del sonido estaba limitada a métodos mecánicos:

  • Se usaban megáfonos, gramófonos y trompetas acústicas.

  • Se empleaban bocinas acústicas en los primeros fonógrafos.

2. Nacimiento del Concepto de Altavoz

📌 1877 – Thomas Edison y el Fonógrafo
El fonógrafo de Edison usaba un diafragma y una aguja para reproducir el sonido mecánicamente.
No había amplificación eléctrica, por lo tanto, el sonido era muy débil.

📌 1898 – Oliver Lodge
Desarrolló las primeras teorías sobre la reproducción electromagnética del sonido.

3. Primeros Altavoces Prácticos (Principios del Siglo XX)

📌 1921 – Rice y Kellogg (General Electric)
Inventaron el altavoz dinámico de bobina móvil.
Esta es la tecnología principal que aún se utiliza hoy.
Fueron los primeros en usar una bobina electromagnética y un diafragma cónico para producir sonido amplificado.

📌 1925 – Patente del Altavoz Moderno
Chester W. Rice y Edward W. Kellogg patentaron el altavoz electrodinámico moderno.

4. Adopción Comercial e Innovaciones

📌 1926–1930s – Revolución del Sonido en el Cine
Los teatros adoptaron sistemas de sonido electroacústico.
Altec Lansing y Western Electric se convirtieron en actores clave en la tecnología de altavoces para cine.

📌 1940s – Radio Doméstica y Alta Fidelidad (Hi-Fi)
Los altavoces se volvieron comunes en radios y sistemas de música para el hogar.
Se introdujeron el woofer, tweeter y los crossovers para una reproducción de audio de rango completo.

Cómo Transformó el Mundo de la Ingeniería Electroacústica 1. Nacimiento de la Electroacústica como Campo

Los altavoces exigieron el estudio del comportamiento de las ondas sonoras, la respuesta en frecuencia y la acústica.
Crearon el campo de la ingeniería electroacústica, un puente entre las ciencias eléctricas y acústicas.

2. Diseño de Sistemas de Audio

Se hizo necesario el uso de:

  • Amplificadores

  • Ecualización y filtrado

  • Coincidencia de impedancia

  • Procesamiento de señales

3. Acústica Arquitectónica

La integración de altavoces en auditorios, estadios, templos y espacios públicos transformó el diseño arquitectónico.
Los ingenieros ahora modelan reflexiones, absorción y cobertura acústica usando herramientas de simulación.

4. Industria Musical y de Radiodifusión

Permitió:

  • Refuerzo de sonido en vivo

  • Monitoreo de estudio

  • Escucha personal (auriculares/altavoces)

  • Impulsó géneros como el rock, EDM y jazz, donde la claridad y la potencia eran esenciales.

5. Comunicación y Sonido Ambiental

Revolucionó la seguridad pública, terminales de transporte, escuelas y entornos corporativos.
Dio origen a los sistemas de megafonía (PA), intercomunicadores y redes de avisos.

6. Multimedia y Experiencias Inmersivas

Lideró innovaciones en:

  • Sonido envolvente (5.1, 7.1)

  • Audio en Realidad Virtual y Aumentada

  • Cine con Dolby Atmos

  • Ambisónica y audio espacial

Avances en Ingeniería Impulsados por la Tecnología de Altavoces Área Avances Materiales Conos de polímero, diafragmas de Kevlar y fibra de carbono Diseño de Transductores Altavoces de cinta, magnéticos planos, electrostáticos Procesamiento de Señal DSP, filtros FIR, formación de haces (beamforming) Simulación Análisis de Elementos Finitos (FEA), EASE, COMSOL Medición Analizadores de audio, cámaras anecoicas, analizadores espectrales en tiempo real Reflexión Final

La invención del altavoz no solo amplificó el sonido, amplificó el potencial humano para comunicarse, entretener e inspirar.
Conectó señales eléctricas con la percepción humana, estableciendo la base de la ingeniería de audio moderna y transformando la forma en que diseñamos espacios, compartimos información y experimentamos el sonido.

🎉🎉🎉 ¡Tres hurras por la ingeniería y los innovadores! 🎉🎉🎉

Jun 23, 2025

Thanks for considering me a lamppost for the industry. 

May 02, 2024

What is BIM and how it's different then CAD?

BIM stands for Building Information Modeling. It's a process that involves creating and managing digital representations of physical and functional characteristics of places. In simpler terms, BIM is a digital tool used in architecture, engineering, and construction industries for designing, visualizing, simulating, and managing building projects throughout their lifecycle.

BIM differs from CAD (Computer-Aided Design) in several ways:

  1. Information-rich: While CAD primarily deals with 2D or 3D geometric representations, BIM goes beyond by incorporating additional information such as spatial relationships, geographic information, quantities, and properties of building components. This richer data allows for better decision-making throughout the lifecycle of a building.

  2. Lifecycle management: BIM encompasses the entire lifecycle of a building, from conceptualization to demolition. It facilitates collaboration and coordination among various stakeholders including architects, engineers, contractors, and facility managers throughout the design, construction, and operation phases.

  3. Interoperability: BIM encourages interoperability among different disciplines and software platforms. It enables seamless integration of various building components and systems, fostering better coordination and communication among project teams.

  4. Simulation and analysis: BIM enables the simulation and analysis of various aspects of a building such as structural integrity, energy performance, lighting, and HVAC systems. This helps in optimizing design decisions and improving the overall performance of the building.

  5. Visualization: BIM provides advanced visualization capabilities, allowing stakeholders to visualize the building in 3D and even experience virtual walkthroughs. This aids in better understanding and communication of design intent.

Overall, while CAD focuses primarily on creating geometric representations, BIM provides a more comprehensive approach by incorporating rich data and facilitating collaboration throughout the lifecycle of a building.

Comment on GPS to CTS!
Mar 03, 2022

Simples my tips for CTS.

1. Follow the Question properly.

2. Don't get hurry to give answers .

3. Flag the Questions in which you get confused.

4. I finished my exam in 1 hour. But take 2 hour to answer flag questions. Utilize full 3 hours of exam.

5. CTS is not only a exam or certification. Its about hows your attitude towards industry and it's practice you want follow.

6. So don't get nervous about exam. If you fails it's not mean you don't know anything. Try again and again. Is still have problem our master Gopal sir is always their to help you.

7. If anything resisting or confusing you from the language point then we have world wide volunteer team who can explain you engineering terms in simple language. 

8. After CTS please use the standard as much as possible. Because for that only we are connected to eachother.