5 Things You Need to Know About Immersive Audio: Insights from Stephen Cavitt

AVIXA TV's "5 Things You Should Know About..." series explores the world of immersive audio.
 5 Things You Need to Know About Immersive Audio: Insights from Stephen Cavitt
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The landscape of audiovisual technology is experiencing significant transformation, led by innovations that redefine our engagement with sound. At the heart of this evolution is immersive audio, a technology that offers listeners experiences far beyond what traditional systems can provide. In a recent video, Stephen Cavitt, the CEO and co-founder of TruSound (International) Co. Ltd., outlines five key points to understanding the implementation and potential of immersive audio systems in your projects. Let's explore these insights:

1. Immersive Audio is Dramatically Different Than What We're Used To

Immersive audio marks a significant departure from conventional audio systems, which traditionally confine sound to predetermined channels. Instead, it creates a three-dimensional soundscape where sounds can be placed and move freely in a space around the listener. This approach allows for a more lifelike and engaging auditory experience, closely mimicking how sound naturally occurs in the real world. For audiovisual projects, this means elevating storytelling potential to new heights, immersing audiences deeper into the content.

2. Not Just Immersive – It's Interactive

Beyond merely enveloping the listener, modern immersive audio systems introduce interactivity into the equation. This feature enables listeners to influence their auditory experience actively, responding to their movements or other inputs. For instance, in virtual reality environments, as a user turns their head, the audio perspective shifts accordingly, maintaining spatial accuracy. This interactivity opens new dimensions for creative expression within audiovisual projects, providing audiences with personalized and engaging experiences.

3. Immersive Audio is More Than Entertainment

While the entertainment industry is a significant beneficiary of immersive audio, its applications extend well beyond. Sectors such as education, healthcare, and corporate communications are exploring how immersive soundscapes can enrich their offerings. In education, for example, immersive audio can enhance virtual lectures, making them more engaging and effective. Healthcare professionals are investigating its potential for therapeutic purposes, such as creating calming environments for patients. Understanding these diverse applications can help project leaders leverage immersive audio to deliver profound and innovative outcomes across various fields.

4. Uninterrupted Stream of Audio is an Advantage of Immersive Audio

A standout benefit of immersive audio technology is its ability to provide a seamless audio stream. This continuity ensures that transitions between different audio elements are fluid and natural, without the jarring interruptions that can occur with traditional systems. For creators, this means an enhanced ability to maintain narrative flow and audience engagement, crafting experiences that feel coherent and polished. TruSound's systems are designed to maximize this advantage, delivering uninterrupted soundscapes that fully realize the potential of immersive audio.

5. What's the Future of Immersive Audio?

As immersive audio continues to evolve, its future looks promising and expansive. Stephen Cavitt suggests that we are only beginning to scratch the surface of its capabilities. Advancements in technology will likely see immersive audio becoming more accessible and integrated into everyday life, from smart home systems and personal devices to public installations and beyond. Moreover, as artificial intelligence and machine learning grow more sophisticated, they will play pivotal roles in refining and personalizing immersive audio experiences.

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In summary, embracing immersive audio involves understanding its fundamental differences, interactive capacity, and diverse applications. By appreciating its seamless qualities and future potential, audiovisual professionals can harness this technology to create richer, more engaging projects that captivate and inspire. Stephen Cavitt's insights provide a roadmap for those looking to incorporate immersive audio into their work, opening doors to new creative possibilities.

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Go to the profile of Roland Hemming
30 days ago

Nice intro to the topic. The problem is that immersive audio means different things to different people across different applications.

It can mean everything from taking a stereo soundtrack and making it 'spatial', running a premixed multi-channel soundtrack, using a standards based processor (Dolby Atmos) or using an object based audio system where you can move each individual sound within the space.

There are obvious uses such as theme parks, some theatre productions and modern gallery spaces. However immersive risks being getting a bad name and going the way of 3D video (remember that). There has to be a good reason for the audio to be immersive and that has to be driven by the content creator, not the other way around.

I was at a music event recently where an object-based immersive audio system was being used. The band were playing and drum and guitar sounds were floating across the space. However this was not done in collaboration with the artists. It had nothing to do with their narrative. It was just showing off. Boys with their toys so to speak.

The other problem is that some loudspeaker manufacturers are pushing immersive systems simply as a means of driving sales. Why sell two loudspeakers when you can sell thirty? With all the amplifiers to match.

For immersive to gain widespread adoption and not just become a gimmick, content creators need to drive the process. They need to be educated about the creative and narrative possibilities it will give them. If creators are currently adopting any form of immersive into their studios, it is Dolby Atmos. For more complex arrangements than that there is currently no standard or agreement between object based audio system manufacturers which would allow the artist to easily lift their content from their studio into the venue. Until these things are worked out, immersive projects will continue to be case by case and not achieve widespread adoption.

When the client asks me why they need to install 64 loudspeakers all around their venue, I'd like to be able to answer the question with a straight face. In most cases I'm not sure I can yet - other than saying it will sound 'cool'.